The party spends 2 weeks in Otari leveling up to level 4, crafting stuffs, and doing odd jobs around town
They return to the hallway on level 3 of the vaults to continue their exploration. They had the option of continuing to explore the west side of L3 but decided to check the door leading east where they find…
The vaults main library which is occupied by a group of 4 ghouls in blue robes.
The ghouls ask the party if they are here to “donate flesh for the Canker”. (whatever that means…) The heroes decline which causes the ghouls to attack
They defeat the first group of ghouls… but enough noise is made that a 2nd group from the hall to the south joins the fight; 2 more ghouls and a larger ‘Canker Cultist’ attacks the party
The heroes defeat the 2nd group, but note that the Canker Cultist is strong enough to paralyze the party (unlike the weaker, ‘plain’ ghouls)
To the south, where the 2nd group came from, they find a large circular library reading room with a necrotic blue light arcing from floor to ceiling (which they’ve seen on the 1st and 2nd floors leading to the light house beacon)
Nolam finds a secret door leading to a room with silver inlayed runes and shaped which Lunasan deduces might be some sort of teleportation device… that still needs to be activated via an unknown ritual
The group heads back to the main library hall where they have several doors to explore, but decide on one leading to ‘Personal Quarters’
Here they find 3 more ghouls devouring a long dead morlock. The ghouls immediately attack the heroes …which will be resolved at the start of next session!
Our heroes begin the session by having a long rest in the spider war room
They then returned to the L-shaped hallway
The party then explored what turns out to be a haunted washroom. A creepy, glowing energy writes the message, ‘I was Otari… save me from below!’ before it coils along the floor leading the group to the stairs leading back the the (dangerous) level 3. They agree to pick up this thread of story later.
Returning to the hallway, they enter rooms that seem to contain cleaning supplies before finding a small demon licking the floor clean in a room childishly painted with scenes of burning mountains and rusted buildings. Unable to communicate with the demon, a fight ensues and the heroes are victorious.
The group next enters one of the east-facing doors in the L-shaped hallway and find 2 morlock engineers trying to repair/modify a large ballista. The party kills the ‘mushroom-eyed’ foes. There are two exits to this room:
A barricaded door to the north
A door to the east
They check out the east door and find a room with a well along with what looks like adventuring gear. (which they correctly guess belongs to the missing theives guild pary) The heroes take:
1 lesser healing potion
13gp
From deep in the well, the group hears what sounds like splashing and a small crowd. A lot of discussion takes place around how the theives guild party got down the well before Gilgadan sends their familiar down the well to find a hiddeous Gibbering Mouther, which the party will deal with later when they explore the dungeon’s third level
They return and check out the barricaded door and find… the missing thieves guild party! The heroes agree to escort them back to Otari… after they explore a bit more.
They return to the L-shaped hall and go through one of the west-facing doors and find the ‘Punishment Room’ which is unexceptional except for a secret door on the south-facing wall. They go through the secret door
Here the find a hall with
a door leading east
another secret door to the south
South door: opens into a circular room with a moss covered skull engraved on the eastern wall. Touching the skull causes the room to become an elevator going down. The party decides to check this out later as well
Easter door: Large circular room that has no exits. Notable features
A giant long-dead purple worm
An arc of blue necrotic energy weaves from the floor to the ceiling
This room appears to be beneath the lighthouse on the ground level
Within the worm carcass they find +1 warhammer
At this point the group decides to return to town with the missing thieves guild folks
They are rewarded by Yinyasmera at Crook’s Nook with 50gp