Abomination Vaults – Session 12

  • Our heroes begin the session by having a long rest in the spider war room
  • They then returned to the L-shaped hallway
  • The party then explored what turns out to be a haunted washroom. A creepy, glowing energy writes the message, ‘I was Otari… save me from below!’ before it coils along the floor leading the group to the stairs leading back the the (dangerous) level 3. They agree to pick up this thread of story later.
  • Returning to the hallway, they enter rooms that seem to contain cleaning supplies before finding a small demon licking the floor clean in a room childishly painted with scenes of burning mountains and rusted buildings. Unable to communicate with the demon, a fight ensues and the heroes are victorious.
  • The group next enters one of the east-facing doors in the L-shaped hallway and find 2 morlock engineers trying to repair/modify a large ballista. The party kills the ‘mushroom-eyed’ foes. There are two exits to this room:
    • A barricaded door to the north
    • A door to the east
  • They check out the east door and find a room with a well along with what looks like adventuring gear. (which they correctly guess belongs to the missing theives guild pary) The heroes take:
    • 1 lesser healing potion
    • 13gp
  • From deep in the well, the group hears what sounds like splashing and a small crowd. A lot of discussion takes place around how the theives guild party got down the well before Gilgadan sends their familiar down the well to find a hiddeous Gibbering Mouther, which the party will deal with later when they explore the dungeon’s third level
  • They return and check out the barricaded door and find… the missing thieves guild party! The heroes agree to escort them back to Otari… after they explore a bit more.
  • They return to the L-shaped hall and go through one of the west-facing doors and find the ‘Punishment Room’ which is unexceptional except for a secret door on the south-facing wall. They go through the secret door
  • Here the find a hall with
    • a door leading east
    • another secret door to the south
  • South door: opens into a circular room with a moss covered skull engraved on the eastern wall. Touching the skull causes the room to become an elevator going down. The party decides to check this out later as well
  • Easter door: Large circular room that has no exits. Notable features
    • A giant long-dead purple worm
    • An arc of blue necrotic energy weaves from the floor to the ceiling
    • This room appears to be beneath the lighthouse on the ground level
    • Within the worm carcass they find +1 warhammer
  • At this point the group decides to return to town with the missing thieves guild folks
    • They are rewarded by Yinyasmera at Crook’s Nook with 50gp
  • XP:
    • New: 150
    • Total: 704

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