- Wrapped up character creation and equipment buying
- Party composition :
- Barbarian (Suman)
- Cleric (Lanasan)
- Thaumaturge (Nolam)
- Witch (Gilgalad)
- Tamily Tanderveil asks the party to help her find out what is eating all of her salted fish stored in the basement of the Otari Fishery
- The party finds a group of 4 giant rats in the basement. After taking a (heavy) beating the rats are disposed of. But these 4 rats aren’t enough to account for all the fish that has been eaten.
- A collapsed wall in the basement leads to a series of caves beneath Otari; the party continues
- They come across a 10′ cliff that they successfully use rope to climb down without injury
- The party comes across a large cavern filled with thick webbing.
- Gilgalad tries to cut through some of the webbing which alerts the giant spider hiding deep in the room. Combat!
- The spider attempts to spray its webbing on the party, but is quickly overcome come by Suman’s barbaric charge
- Found spider treasure:
- Kobold remains
- Short sword with emerald in pommel (5gp)
- 1 Healing potion
- The group continues on into caves that seems to be more leveled off and purposely built (vs naturally occurring like the last room)
- They find a branch in the caves, but it is blocked by a make shift barricade
- XP: 130
Category: pathfinder
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Menace Under Otari – Session 1
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Pathfinder Classes
Pathfinder 2E Classes
Name Source Owned Alchemist Player Core 2 HC Barbarian Player Core 2 HC Bard Player Core HC Champion Player Core 2 HC Cleric Player Core HC Druid Player Core HC Fighter Player Core HC Gunslinger Guns and Gears Inventor Guns and Gears Investigator Player Core 2 HC Kineticist Rage of Elements Magus Secrets of Magic PDF Monk Player Core 2 HC Oracle Player Core 2 HC Psychic Dark Archive HC Ranger Player Core HC Rogue Player Core HC Sorcerer Player Core 2 HC Summoner Secrets of Magic PDF Swashbuckler Player Core 2 HC Thaumaturge Dark Archive HC Witch Player Core HC Wizard Player Core HC -
Differences From D&D
List of differences in Pathfinder when coming from D&D
- No more ability scores
- Now there are just Attribute Modifiers (e.g. +1, +2, +3, etc)
- Three action economy
- Every round you get 3 action points to spend
- Wide variety of thing you can spend action points on
- Only characters/monsters with reaction skill can make attack of opportunity
- This can make combat a little more dynamic with everyone moving more freely once they are in melee
- Critical Hits/Misses
- No longer based on whether you roll a 1 or 20.
- Critical hit is getting result 10+ over target value
- Critical miss getting result 10+ under target value
- Depending on bonuses at play, then can make a critical hit/miss much more likely to happen (e.g. a boss with a +12 to hit and the effect that’d have on combat)
- Character Creation
- Ancestry/Race plays a bigger role in development
- HP determine part of starting HP
- You’ll get skills feats based Ancestry
- You’ll get access to additional race-specific feats/skills as you level up
- Backgrounds more than just flavor text
- Depending on background, you get different starting attribute mod bonuses plus skills
- Like ancestry, you’ll get access to more feats/skills as you level up
- Classes
- You’ll get skills feats based class
- You’ll get access to additional class-specific feats/skills as you level up
- Combination of Ancestry/background/class make each character feel more unique
- Ancestry/Race plays a bigger role in development
- Battle Tips
- Things to do other than just attack 3 times:
- Its important to work together and set each other up for success
- trip, flank, Demoralize, debuff spell, buff spell, etc.
- Recall knowledge to find strength/weakness
- Have some kind of healing
- Have full HP before encounters
- Things to do other than just attack 3 times:
- No more ability scores
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Enter the Pathfinder
External links and resources that are helpful for learning/using Pathfinder
- Archives of Nethys
- Free online Pathfinder rule set
- Paizo Official getting started page
- Is good to be familiar with Chapters 1, 2, 3, and 9 of Player Core book
- The beginners box Hero’s Handbook has good introduction of rules if you don’t have time (or access) to a Player Core book
- The Rule Lawyer’s A “teach” of Pathfinder 2e for D&D players video on Youtube is really good (A lot of those videos are great too)
- Good actions cheat sheet
- Archives of Nethys