Differences From D&D

List of differences in Pathfinder when coming from D&D

  • No more ability scores
    • Now there are just Attribute Modifiers (e.g. +1, +2, +3, etc)
  • Three action economy
    • Every round you get 3 action points to spend
    • Wide variety of thing you can spend action points on
  • Only characters/monsters with reaction skill can make attack of opportunity
    • This can make combat a little more dynamic with everyone moving more freely once they are in melee
  • Critical Hits/Misses
    • No longer based on whether you roll a 1 or 20.
    • Critical hit is getting result 10+ over target value
    • Critical miss getting result 10+ under target value
    • Depending on bonuses at play, then can make a critical hit/miss much more likely to happen (e.g. a boss with a +12 to hit and the effect that’d have on combat)
  • Character Creation
    • Ancestry/Race plays a bigger role in development
      • HP determine part of starting HP
      • You’ll get skills feats based Ancestry
      • You’ll get access to additional race-specific feats/skills as you level up
    • Backgrounds more than just flavor text
      • Depending on background, you get different starting attribute mod bonuses plus skills
      • Like ancestry, you’ll get access to more feats/skills as you level up
    • Classes
      • You’ll get skills feats based class
      • You’ll get access to additional class-specific feats/skills as you level up
    • Combination of Ancestry/background/class make each character feel more unique
  • Battle Tips
    • Things to do other than just attack 3 times:
      • Its important to work together and set each other up for success
      • trip, flank, Demoralize, debuff spell, buff spell, etc.
      • Recall knowledge to find strength/weakness
    • Have some kind of healing
    • Have full HP before encounters

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