List of differences in Pathfinder when coming from D&D
- No more ability scores
- Now there are just Attribute Modifiers (e.g. +1, +2, +3, etc)
- Three action economy
- Every round you get 3 action points to spend
- Wide variety of thing you can spend action points on
- Only characters/monsters with reaction skill can make attack of opportunity
- This can make combat a little more dynamic with everyone moving more freely once they are in melee
- Critical Hits/Misses
- No longer based on whether you roll a 1 or 20.
- Critical hit is getting result 10+ over target value
- Critical miss getting result 10+ under target value
- Depending on bonuses at play, then can make a critical hit/miss much more likely to happen (e.g. a boss with a +12 to hit and the effect that’d have on combat)
- Character Creation
- Ancestry/Race plays a bigger role in development
- HP determine part of starting HP
- You’ll get skills feats based Ancestry
- You’ll get access to additional race-specific feats/skills as you level up
- Backgrounds more than just flavor text
- Depending on background, you get different starting attribute mod bonuses plus skills
- Like ancestry, you’ll get access to more feats/skills as you level up
- Classes
- You’ll get skills feats based class
- You’ll get access to additional class-specific feats/skills as you level up
- Combination of Ancestry/background/class make each character feel more unique
- Ancestry/Race plays a bigger role in development
- Battle Tips
- Things to do other than just attack 3 times:
- Its important to work together and set each other up for success
- trip, flank, Demoralize, debuff spell, buff spell, etc.
- Recall knowledge to find strength/weakness
- Have some kind of healing
- Have full HP before encounters
- Things to do other than just attack 3 times:
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